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Plasma Engine
2.0
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Serializes plGALShaderByteCode and provides access to the shader cache via LoadStageBinary. More...
#include <ShaderStageBinary.h>
Public Types | |
| enum | Version { Version0 , Version1 , Version2 , Version3 , Version4 , Version5 , Version6 , Version7 , ENUM_COUNT , VersionCurrent = ENUM_COUNT - 1 } |
Public Member Functions | |
| plSharedPtr< const plGALShaderByteCode > | GetByteCode () const |
Friends | |
| class | plRenderContext |
| class | plShaderCompiler |
| class | plShaderPermutationResource |
| class | plShaderPermutationResourceLoader |
Serializes plGALShaderByteCode and provides access to the shader cache via LoadStageBinary.