Plasma Engine  2.0
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AmplitudeAudioControlCollectionAssetWindow.moc.h
1#pragma once
2
3#include <Foundation/Basics.h>
4#include <GuiFoundation/DocumentWindow/DocumentWindow.moc.h>
5#include <ToolsFoundation/Object/DocumentObjectManager.h>
6
8{
9 Q_OBJECT
10
11public:
14
15 const char* GetWindowLayoutGroupName() const override { return "AudioControlCollectionAsset"; }
16};
Definition Document.h:57
Definition AmplitudeAudioControlCollectionAssetWindow.moc.h:8
const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition AmplitudeAudioControlCollectionAssetWindow.moc.h:15
Base class for all document windows. Handles the most basic document window management.
Definition DocumentWindow.moc.h:34