Plasma Engine
2.0
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AmplitudeAudioControlCollectionAssetWindow.moc.h
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#pragma once
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#include <Foundation/Basics.h>
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#include <GuiFoundation/DocumentWindow/DocumentWindow.moc.h>
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#include <ToolsFoundation/Object/DocumentObjectManager.h>
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class
plQtAmplitudeAudioControlCollectionAssetDocumentWindow
:
public
plQtDocumentWindow
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{
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Q_OBJECT
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public
:
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plQtAmplitudeAudioControlCollectionAssetDocumentWindow
(
plDocument
* pDocument);
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~plQtAmplitudeAudioControlCollectionAssetDocumentWindow
();
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const
char
*
GetWindowLayoutGroupName
()
const override
{
return
"AudioControlCollectionAsset"
; }
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};
plDocument
Definition
Document.h:57
plQtAmplitudeAudioControlCollectionAssetDocumentWindow
Definition
AmplitudeAudioControlCollectionAssetWindow.moc.h:8
plQtAmplitudeAudioControlCollectionAssetDocumentWindow::GetWindowLayoutGroupName
const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition
AmplitudeAudioControlCollectionAssetWindow.moc.h:15
plQtDocumentWindow
Base class for all document windows. Handles the most basic document window management.
Definition
DocumentWindow.moc.h:34
Code
EditorPlugins
AmplitudeAudio
EditorPluginAmplitudeAudio
Assets
AmplitudeAudioControlCollectionAssetWindow.moc.h
Generated by
1.11.0