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Plasma Engine
2.0
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What to do when an animated object is not visible. More...
#include <Declarations.h>
Public Types | |
enum | Enum { FullUpdate , Max60FPS , Max30FPS , Max15FPS , Max10FPS , Max5FPS , Pause , Default = Max5FPS } |
using | StorageType = plUInt8 |
Static Public Member Functions | |
static plTime | GetTimeStep (plAnimationInvisibleUpdateRate::Enum value) |
What to do when an animated object is not visible.
It is often important to still update animated meshes, so that animation events get handled. Also even though a mesh may be invisible itself, its shadow or reflection may still be visible.