Plasma Engine
2.0
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RmlUiAssetObjects.h
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#pragma once
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#include <RmlUiPlugin/Resources/RmlUiResource.h>
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class
plRmlUiAssetProperties
:
public
plReflectedClass
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{
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PL_ADD_DYNAMIC_REFLECTION(
plRmlUiAssetProperties
,
plReflectedClass
);
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public
:
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plRmlUiAssetProperties
();
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~plRmlUiAssetProperties
();
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plString
m_sRmlFile;
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plEnum<plRmlUiScaleMode>
m_ScaleMode;
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plVec2U32
m_ReferenceResolution;
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};
plReflectedClass
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition
DynamicRTTI.h:86
plRmlUiAssetProperties
Definition
RmlUiAssetObjects.h:6
plVec2Template< plUInt32 >
plEnum
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition
Enum.h:37
plHybridString< 32, plDefaultAllocatorWrapper >
Code
EditorPlugins
RmlUi
EditorPluginRmlUi
RmlUiAsset
RmlUiAssetObjects.h
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