Plasma Engine  2.0
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RmlUiAssetObjects.h
1#pragma once
2
3#include <RmlUiPlugin/Resources/RmlUiResource.h>
4
6{
7 PL_ADD_DYNAMIC_REFLECTION(plRmlUiAssetProperties, plReflectedClass);
8
9public:
12
13 plString m_sRmlFile;
14 plEnum<plRmlUiScaleMode> m_ScaleMode;
15 plVec2U32 m_ReferenceResolution;
16};
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition DynamicRTTI.h:86
Definition RmlUiAssetObjects.h:6
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition Enum.h:37