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static bool | s_bForceFullQualityAlways = false |
| | If enabled, textures are always loaded to full quality immediately. Mostly necessary for image comparison unit tests.
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◆ ImageFormatToGalFormat()
| plGALResourceFormat::Enum plTextureUtils::ImageFormatToGalFormat |
( |
plImageFormat::Enum | format, |
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bool | bSRGB ) |
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static |
- Todo
- Not supported by some GPUs ?
The documentation for this struct was generated from the following files:
- Code/Engine/RendererCore/Textures/TextureUtils.h
- Code/Engine/RendererCore/Textures/TextureUtils.cpp