Plasma Engine  2.0
Loading...
Searching...
No Matches
plPickingRenderPass Member List

This is the complete list of members for plPickingRenderPass, including all inherited members.

Deserialize(plStreamReader &inout_stream) (defined in plRenderPipelinePass)plRenderPipelinePassvirtual
Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) overrideplPickingRenderPassvirtual
ExecuteInactive(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) (defined in plRenderPipelinePass)plRenderPipelinePassvirtual
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetInputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetName() constplRenderPipelinePass
GetOutputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetPickingDepthRT() const (defined in plPickingRenderPass)plPickingRenderPass
GetPickingIdRT() const (defined in plPickingRenderPass)plPickingRenderPass
GetPinByName(const char *szName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinByName(plHashedString sName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinName(const plRenderPipelineNodePin *pPin) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPipeline() (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetPipeline() const (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) overrideplPickingRenderPassvirtual
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
InitializePins() (defined in plRenderPipelineNode)plRenderPipelineNode
InitRenderPipelinePass(const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) overrideplPickingRenderPassvirtual
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsStereoAware() constplRenderPipelinePassinline
m_bPickSelected (defined in plPickingRenderPass)plPickingRenderPass
m_bPickTransparent (defined in plPickingRenderPass)plPickingRenderPass
m_MarqueePickPosition0 (defined in plPickingRenderPass)plPickingRenderPass
m_MarqueePickPosition1 (defined in plPickingRenderPass)plPickingRenderPass
m_PickingDepthOut (defined in plPickingRenderPass)plPickingRenderPass
m_PickingIdOut (defined in plPickingRenderPass)plPickingRenderPass
m_PickingPosition (defined in plPickingRenderPass)plPickingRenderPass
m_uiMarqueeActionID (defined in plPickingRenderPass)plPickingRenderPass
m_uiWindowHeight (defined in plPickingRenderPass)plPickingRenderPass
m_uiWindowWidth (defined in plPickingRenderPass)plPickingRenderPass
plPickingRenderPass() (defined in plPickingRenderPass)plPickingRenderPass
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
plRenderPipelinePass(const char *szName, bool bIsStereoAware=false) (defined in plRenderPipelinePass)plRenderPipelinePass
QueryTextureProvider(const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc)plRenderPipelinePassinlinevirtual
ReadBackProperties(plView *pView) overrideplPickingRenderPassvirtual
RenderDataWithCategory(const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) (defined in plRenderPipelinePass)plRenderPipelinePass
Serialize(plStreamWriter &inout_stream) const (defined in plRenderPipelinePass)plRenderPipelinePassvirtual
SetName(const char *szName)plRenderPipelinePass
~plPickingRenderPass() (defined in plPickingRenderPass)plPickingRenderPass
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual
~plRenderPipelineNode()=default (defined in plRenderPipelineNode)plRenderPipelineNodevirtual
~plRenderPipelinePass() (defined in plRenderPipelinePass)plRenderPipelinePass