Makes an array of plExposedBone properties editable in the viewport.
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#include <BoneManipulatorAdapter.h>
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virtual void | Finalize () override |
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void | MigrateSelection () |
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virtual void | Update () override |
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void | RotateGizmoEventHandler (const plGizmoEvent &e) |
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void | ClickGizmoEventHandler (const plGizmoEvent &e) |
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virtual void | UpdateGizmoTransform () override |
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void | RetrieveBones () |
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void | ConfigureGizmos () |
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void | SetTransform (plUInt32 uiBone, const plTransform &value) |
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plMat4 | ComputeFullTransform (plUInt32 uiBone) const |
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plMat4 | ComputeParentTransform (plUInt32 uiBone) const |
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virtual plTransform | GetOffsetTransform () const |
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virtual plTransform | GetObjectTransform () const |
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plObjectAccessorBase * | GetObjectAccessor () const |
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const plAbstractProperty * | GetProperty (const char *szProperty) const |
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void | BeginTemporaryInteraction () |
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void | EndTemporaryInteraction () |
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void | CancelTemporayInteraction () |
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void | ChangeProperties (const char *szProperty1, plVariant value1, const char *szProperty2=nullptr, plVariant value2=plVariant(), const char *szProperty3=nullptr, plVariant value3=plVariant(), const char *szProperty4=nullptr, plVariant value4=plVariant(), const char *szProperty5=nullptr, plVariant value5=plVariant(), const char *szProperty6=nullptr, plVariant value6=plVariant()) |
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void | ClampProperty (const char *szProperty, plVariant &value) const |
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Makes an array of plExposedBone properties editable in the viewport.
Enabled by attaching the plBoneManipulatorAttribute.
◆ Finalize()
void plBoneManipulatorAdapter::Finalize |
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overrideprotectedvirtual |
◆ Update()
void plBoneManipulatorAdapter::Update |
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overrideprotectedvirtual |
◆ UpdateGizmoTransform()
void plBoneManipulatorAdapter::UpdateGizmoTransform |
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overrideprotectedvirtual |
The documentation for this class was generated from the following files:
- Code/Editor/EditorFramework/Manipulators/BoneManipulatorAdapter.h
- Code/Editor/EditorFramework/Manipulators/Implementation/BoneManipulatorAdapter.cpp