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Plasma Engine
2.0
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The state machine description defines the structure of a state machine like e.g. what states it has and how to transition between them. Once an instance is created from a description it is not allowed to change the description afterwards. More...
#include <StateMachine.h>
Public Member Functions | |
plUInt32 | AddState (plUniquePtr< plStateMachineState > &&pState) |
Adds the given state to the description and returns the state index. | |
void | AddTransition (plUInt32 uiFromStateIndex, plUInt32 uiToStateIndex, plUniquePtr< plStateMachineTransition > &&pTransistion) |
Adds the given transition between the two given states. A uiFromStateIndex of plInvalidIndex generates a transition that can be done from any other possible state. | |
plResult | Serialize (plStreamWriter &inout_stream) const |
plResult | Deserialize (plStreamReader &inout_stream) |
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virtual | ~plRefCounted ()=default |
Adds a virtual destructor. | |
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plRefCountingImpl ()=default | |
Constructor. | |
plRefCountingImpl (const plRefCountingImpl &rhs) | |
void | operator= (const plRefCountingImpl &rhs) |
plInt32 | AddRef () const |
Increments the reference counter. Returns the new reference count. | |
plInt32 | ReleaseRef () const |
Decrements the reference counter. Returns the new reference count. | |
bool | IsReferenced () const |
Returns true if the reference count is greater than 0, false otherwise. | |
plInt32 | GetRefCount () const |
Returns the current reference count. | |
Friends | |
class | plStateMachineInstance |
The state machine description defines the structure of a state machine like e.g. what states it has and how to transition between them. Once an instance is created from a description it is not allowed to change the description afterwards.