AddAngularForce(const plVec3 &vForce) | plJoltDynamicActorComponent | |
AddAngularImpulse(const plVec3 &vImpulse) | plJoltDynamicActorComponent | |
AddConstraint(plComponentHandle hComponent) | plJoltDynamicActorComponent | |
AddForceAtPos(plMsgPhysicsAddForce &ref_msg) | plJoltDynamicActorComponent | |
AddImpulseAtPos(plMsgPhysicsAddImpulse &ref_msg) | plJoltDynamicActorComponent | |
AddLinearForce(const plVec3 &vForce) | plJoltDynamicActorComponent | |
AddLinearImpulse(const plVec3 &vImpulse) | plJoltDynamicActorComponent | |
CreateShape(JPH::BodyCreationSettings *pSettings, float fDensity, const plJoltMaterial *pMaterial) (defined in plJoltActorComponent) | plJoltActorComponent | protected |
CreateShapes(plDynamicArray< plJoltSubShape > &out_Shapes, const plTransform &rootTransform, float fDensity, const plJoltMaterial *pMaterial) (defined in plJoltActorComponent) | plJoltActorComponent | inlineprotectedvirtual |
Deinitialize() | plComponent | protectedvirtual |
DeserializeComponent(plWorldReader &inout_stream) override | plJoltDynamicActorComponent | virtual |
EnableUnhandledMessageHandler(bool enable) | plComponent | protected |
EnsureInitialized() | plComponent | |
EnsureSimulationStarted() | plComponent | |
ExtractSubShapeGeometry(const plGameObject *pObject, plMsgExtractGeometry &msg) const (defined in plJoltActorComponent) | plJoltActorComponent | protected |
GatherShapes(plDynamicArray< plJoltSubShape > &shapes, plGameObject *pObject, const plTransform &rootTransform, float fDensity, const plJoltMaterial *pMaterial) (defined in plJoltActorComponent) | plJoltActorComponent | protectedstatic |
GetActiveFlag() const | plComponent | |
GetDynamicRTTI() const (defined in plReflectedClass) | plReflectedClass | inlinevirtual |
GetGravityFactor() const (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | inline |
GetHandle() const | plComponent | |
GetJoltBodyID() const | plJoltActorComponent | inline |
GetJoltMaterial() const (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | protected |
GetKinematic() const (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | inline |
GetMass() const | plJoltDynamicActorComponent | |
GetMode() const =0 (defined in plComponent) | plComponent | protectedpure virtual |
GetObjectFilterID() const | plJoltActorComponent | inline |
GetOwner() | plComponent | |
GetOwner() const | plComponent | |
GetOwningManager() | plComponent | |
GetOwningManager() const | plComponent | |
GetStaticRTTI() (defined in plNoBase) | plNoBase | inlinestatic |
GetSurfaceFile() const (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | |
GetTypeId() const =0 (defined in plComponent) | plComponent | protectedpure virtual |
GetUniqueID() const | plComponent | |
GetUseCustomCoM() const (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | inline |
GetUserData() const (defined in plJoltActorComponent) | plJoltActorComponent | protected |
GetUserFlag(plUInt8 uiFlagIndex) const | plComponent | |
GetWorld() | plComponent | |
GetWorld() const | plComponent | |
HandlesMessage(const plMessage &msg) const | plComponent | virtual |
Initialize() | plComponent | protectedvirtual |
IsActive() const | plComponent | |
IsActiveAndInitialized() const | plComponent | |
IsActiveAndSimulating() const | plComponent | |
IsDynamic() const | plComponent | protected |
IsInitialized() const (defined in plComponent) | plComponent | protected |
IsInitializing() const (defined in plComponent) | plComponent | protected |
IsInstanceOf(const plRTTI *pType) const | plReflectedClass | |
IsInstanceOf() const | plReflectedClass | inline |
IsSimulationStarted() const (defined in plComponent) | plComponent | protected |
m_bCCD | plJoltDynamicActorComponent | |
m_bKinematic (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | protected |
m_bStartAsleep | plJoltDynamicActorComponent | |
m_Constraints (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | protected |
m_fAngularDamping | plJoltDynamicActorComponent | |
m_fDensity | plJoltDynamicActorComponent | |
m_fGravityFactor (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | protected |
m_fInitialMass | plJoltDynamicActorComponent | |
m_fLinearDamping | plJoltDynamicActorComponent | |
m_hSurface | plJoltDynamicActorComponent | |
m_OnContact | plJoltDynamicActorComponent | |
m_pMessageDispatchType | plComponent | protected |
m_uiCollisionLayer | plJoltActorComponent | |
m_uiJoltBodyID (defined in plJoltActorComponent) | plJoltActorComponent | protected |
m_uiObjectFilterID (defined in plJoltActorComponent) | plJoltActorComponent | protected |
m_uiUserDataIndex (defined in plJoltActorComponent) | plJoltActorComponent | protected |
m_vCenterOfMass | plJoltDynamicActorComponent | |
OnActivated() | plComponent | protectedvirtual |
OnDeactivated() override | plJoltDynamicActorComponent | protectedvirtual |
OnSimulationStarted() override | plJoltDynamicActorComponent | protectedvirtual |
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg) | plComponent | protectedvirtual |
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg) const | plComponent | protectedvirtual |
plComponent() | plComponent | protected |
plJoltActorComponent() (defined in plJoltActorComponent) | plJoltActorComponent | |
plJoltDynamicActorComponent() (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | |
plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | |
PostMessage(const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const | plComponent | |
RemoveConstraint(plComponentHandle hComponent) | plJoltDynamicActorComponent | |
SendMessage(plMessage &ref_msg) | plComponent | inline |
SendMessage(plMessage &ref_msg) const (defined in plComponent) | plComponent | inline |
SerializeComponent(plWorldWriter &inout_stream) const override | plJoltDynamicActorComponent | virtual |
SetActiveFlag(bool bEnabled) | plComponent | |
SetCreatedByPrefab() | plComponent | inline |
SetGravityFactor(float fFactor) | plJoltDynamicActorComponent | |
SetInitialObjectFilterID(plUInt32 uiObjectFilterID) | plJoltActorComponent | |
SetKinematic(bool b) | plJoltDynamicActorComponent | |
SetSurfaceFile(const char *szFile) (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | |
SetUniqueID(plUInt32 uiUniqueID) | plComponent | |
SetUseCustomCoM(bool b) | plJoltDynamicActorComponent | inline |
SetUserFlag(plUInt8 uiFlagIndex, bool bSet) | plComponent | |
WasCreatedByPrefab() const | plComponent | inline |
~plComponent() (defined in plComponent) | plComponent | protectedvirtual |
~plJoltActorComponent() (defined in plJoltActorComponent) | plJoltActorComponent | |
~plJoltDynamicActorComponent() (defined in plJoltDynamicActorComponent) | plJoltDynamicActorComponent | |
~plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | virtual |