Plasma Engine  2.0
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DecalAssetWindow.moc.h
1#pragma once
2
3#include <EditorEngineProcessFramework/EngineProcess/ViewRenderSettings.h>
4#include <EditorFramework/DocumentWindow/EngineDocumentWindow.moc.h>
5#include <Foundation/Basics.h>
6#include <GuiFoundation/DocumentWindow/DocumentWindow.moc.h>
7#include <ToolsFoundation/Object/DocumentObjectManager.h>
8
11
13{
14 Q_OBJECT
15
16public:
18
19 virtual const char* GetWindowLayoutGroupName() const override { return "DecalAsset"; }
20
21private:
22 virtual void InternalRedraw() override;
23 void SendRedrawMsg();
24
25 plEngineViewConfig m_ViewConfig;
26 plQtOrbitCamViewWidget* m_pViewWidget;
27};
28
Definition DecalAsset.h:53
Definition DecalAssetWindow.moc.h:13
virtual const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition DecalAssetWindow.moc.h:19
Base class for all document windows that need a connection to the engine process, and might want to r...
Definition EngineDocumentWindow.moc.h:37
Definition OrbitCamViewWidget.moc.h:11
Definition ViewRenderSettings.h:26