3#include <AiPlugin/AiPluginDLL.h>
4#include <Foundation/Containers/DynamicArray.h>
5#include <Foundation/Strings/String.h>
6#include <Foundation/Types/UniquePtr.h>
7#include <AiPlugin/UtilityAI/Framework/AiPerception.h>
20 virtual bool HasPerceptions()
const = 0;
Definition AiPerceptionGenerator.h:13
Definition AiSensorManager.h:10
Definition DynamicArray.h:81
This class represents an object inside the world.
Definition GameObject.h:32
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34