Plasma Engine  2.0
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plFallbackGameState Member List

This is the complete list of members for plFallbackGameState, including all inherited members.

AfterWorldUpdate() overrideplFallbackGameStatevirtual
BeforeWorldUpdate()plGameStateBasevirtual
CancelSceneLoading()plFallbackGameState
ChangeMainWorld(plWorld *pNewMainWorld)plGameStateprotected
ConfigureInputActions() overrideplFallbackGameStateprotectedvirtual
ConfigureMainCamera()plGameStateprotectedvirtual
ConfigureMainWindowInputDevices(plWindow *pWindow)plGameStateprotectedvirtual
CreateActors()plGameStateprotectedvirtual
CreateLoadingScreenWorld()plFallbackGameStateprotectedvirtual
CreateMainOutputTarget(plWindow *pMainWindow)plGameStateprotectedvirtual
CreateMainView()plGameStateprotected
CreateMainWindow()plGameStateprotectedvirtual
CreateXRActor()plGameStateprotected
DeterminePriority(plWorld *pWorld) const overrideplFallbackGameStatevirtual
DisplayMenu() (defined in plFallbackGameState)plFallbackGameStateprotected
EnableAutoSwitchToLoadedScene(bool bEnable)plFallbackGameState
EnableFreeCameras(bool bEnable)plFallbackGameState
EnableSceneSelectionMenu(bool bEnable)plFallbackGameState
FindActiveCameraComponent() (defined in plFallbackGameState)plFallbackGameStateprotectedvirtual
FindAvailableScenes() (defined in plFallbackGameState)plFallbackGameStateprotected
GetActiveSceneName() constplFallbackGameStateinline
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetLoadingSceneName() constplFallbackGameStateinline
GetMainCamera()plGameStateinline
GetStartupSceneFile()plFallbackGameStatevirtual
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
IsInLoadingScreen() constplFallbackGameState
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsLoadingScene() constplFallbackGameState
m_AvailableScenes (defined in plFallbackGameState)plFallbackGameStateprotected
m_bAutoSwitchToLoadedScene (defined in plFallbackGameState)plFallbackGameStateprotected
m_bCheckedForScenes (defined in plFallbackGameState)plFallbackGameStateprotected
m_bEnableFreeCameras (defined in plFallbackGameState)plFallbackGameStateprotected
m_bEnableSceneSelectionMenu (defined in plFallbackGameState)plFallbackGameStateprotected
m_bIsInLoadingScreen (defined in plFallbackGameState)plFallbackGameStateprotected
m_bShowMenu (defined in plFallbackGameState)plFallbackGameStateprotected
m_bStateWantsToQuit (defined in plGameState)plGameStateprotected
m_bXREnabled (defined in plGameState)plGameStateprotected
m_bXRRemotingEnabled (defined in plGameState)plGameStateprotected
m_hMainView (defined in plGameState)plGameStateprotected
m_iActiveCameraComponentIndex (defined in plFallbackGameState)plFallbackGameStateprotected
m_MainCamera (defined in plGameState)plGameStateprotected
m_pActiveWorld (defined in plFallbackGameState)plFallbackGameStateprotected
m_pDummyXR (defined in plGameState)plGameStateprotected
m_pMainWorld (defined in plGameState)plGameStateprotected
m_pSceneToLoad (defined in plFallbackGameState)plFallbackGameStateprotected
m_State (defined in plFallbackGameState)plFallbackGameStateprotected
m_sTitleOfActiveScene (defined in plFallbackGameState)plFallbackGameStateprotected
m_sTitleOfLoadingScene (defined in plFallbackGameState)plFallbackGameStateprotected
m_uiSelectedScene (defined in plFallbackGameState)plFallbackGameStateprotected
OnActivation(plWorld *pWorld, const plTransform *pStartPosition) overrideplFallbackGameStatevirtual
OnDeactivation() overrideplFallbackGameStatevirtual
plFallbackGameState() (defined in plFallbackGameState)plFallbackGameState
plGameState()plGameStateprotected
plGameStateBase() (defined in plGameStateBase)plGameStateBase
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
ProcessInput() overrideplFallbackGameStatevirtual
RequestQuit()plGameStateBasevirtual
ScheduleRendering() overrideplGameStatevirtual
SetupMainView(plGALSwapChainHandle hSwapChain, plSizeU32 viewportSize)plGameStateprotectedvirtual
SpawnPlayer(const plTransform *pStartPosition) overrideplFallbackGameStateprotectedvirtual
StartSceneLoading(plStringView sSceneFile, plStringView sPreloadCollection)plFallbackGameState
State enum name (defined in plFallbackGameState)plFallbackGameStateprotected
SwitchToLoadedScene()plFallbackGameState
SwitchToLoadingScreen()plFallbackGameState
WasQuitRequested() constplGameStateBase
~plGameState() (defined in plGameState)plGameStatevirtual
~plGameStateBase() (defined in plGameStateBase)plGameStateBasevirtual
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual