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Plasma Engine
2.0
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Used by components that skin a mesh to inform children whenever a new pose has been computed. More...
#include <Declarations.h>
Public Member Functions | |
PL_DECLARE_MESSAGE_TYPE (plMsgAnimationPoseUpdated, plMessage) | |
void | ComputeFullBoneTransform (plUInt32 uiJointIndex, plMat4 &ref_mFullTransform) const |
void | ComputeFullBoneTransform (plUInt32 uiJointIndex, plMat4 &ref_mFullTransform, plQuat &ref_qRotationOnly) const |
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virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Static Public Member Functions | |
static void | ComputeFullBoneTransform (const plMat4 &mRootTransform, const plMat4 &mModelTransform, plMat4 &ref_mFullTransform, plQuat &ref_qRotationOnly) |
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static const plRTTI * | GetStaticRTTI () |
Public Attributes | |
const plTransform * | m_pRootTransform = nullptr |
const plSkeleton * | m_pSkeleton = nullptr |
plArrayPtr< const plMat4 > | m_ModelTransforms |
bool | m_bContinueAnimating = true |
Additional Inherited Members |
Used by components that skin a mesh to inform children whenever a new pose has been computed.
This can be used by child nodes/components to synchronize their state to the new animation pose. The message is sent while the pose is in object space. Both skeleton and pose pointer are always valid.