Plasma Engine  2.0
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EventAnimNode.h
1#pragma once
2
3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
4
5class PL_RENDERERCORE_DLL plSendEventAnimNode : public plAnimGraphNode
6{
7 PL_ADD_DYNAMIC_REFLECTION(plSendEventAnimNode, plAnimGraphNode);
8
10 // plAnimGraphNode
11
12protected:
13 virtual plResult SerializeNode(plStreamWriter& stream) const override;
14 virtual plResult DeserializeNode(plStreamReader& stream) override;
15
16 virtual void Step(plAnimController& ref_controller, plAnimGraphInstance& ref_graph, plTime tDiff, const plSkeletonResource* pSkeleton, plGameObject* pTarget) const override;
17
19 // plSendEventAnimNode
20
21public:
22 void SetEventName(const char* szSz) { m_sEventName.Assign(szSz); }
23 const char* GetEventName() const { return m_sEventName.GetString(); }
24
25private:
26 plHashedString m_sEventName; // [ property ]
27 plAnimGraphTriggerInputPin m_InActivate; // [ property ]
28};
Definition AnimController.h:52
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
Definition AnimGraphPins.h:81
This class represents an object inside the world.
Definition GameObject.h:32
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
Definition EventAnimNode.h:6
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12