3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
22 void SetEventName(
const char* szSz) { m_sEventName.Assign(szSz); }
23 const char* GetEventName()
const {
return m_sEventName.GetString(); }
Definition AnimController.h:52
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
This class represents an object inside the world.
Definition GameObject.h:32
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
Definition EventAnimNode.h:6
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12