3#include <Texture/Image/Image.h>
7PL_TEXTURE_DLL
void plDecompressBlockBC1(
const plUInt8* pSource,
plColorBaseUB* pTarget,
bool bForceFourColorMode);
8PL_TEXTURE_DLL
void plDecompressBlockBC4(
const plUInt8* pSource, plUInt8* pTarget, plUInt32 uiStride, plUInt8 uiBias);
9PL_TEXTURE_DLL
void plDecompressBlockBC6(
const plUInt8* pSource,
plColorLinear16f* pTarget,
bool bIsSigned);
10PL_TEXTURE_DLL
void plDecompressBlockBC7(
const plUInt8* pSource,
plColorBaseUB* pTarget);
12PL_TEXTURE_DLL
void plUnpackPaletteBC4(plUInt32 ui0, plUInt32 ui1, plUInt32* pAlphas);
A 8bit per channel color storage format with undefined encoding. It is up to the user to reinterpret ...
Definition Color8UNorm.h:12
A 16bit per channel float color storage format.
Definition Color16f.h:11