◆ Enum
| Enumerator |
|---|
| None | No flags causes the default shader binding behavior (all render states are applied)
|
| ForceRebind | Executes shader binding (and state setting), even if the shader hasn't changed. Use this, when the same shader was previously used with custom bound states
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| NoRasterizerState | The rasterizer state that is associated with the shader will not be bound. Use this when you intend to bind a custom rasterizer.
|
| NoDepthStencilState | The depth-stencil state that is associated with the shader will not be bound. Use this when you intend to bind a custom depth-stencil.
|
| NoBlendState | The blend state that is associated with the shader will not be bound. Use this when you intend to bind a custom blend.
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The documentation for this struct was generated from the following file: