3#include <Core/World/Declarations.h>
4#include <Utilities/UtilitiesDLL.h>
This class encapsulates creating graphs from various core engine structures (like the game object gra...
Definition DGMLCreator.h:11
This class encapsulates building a DGML compatible graph.
Definition DGMLWriter.h:10
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22