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Plasma Engine
2.0
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Serialized state of a shader permutation used by plShaderPermutationResourceLoader to convert into a plShaderPermutationResource. More...
#include <ShaderPermutationBinary.h>
Public Member Functions | |
| plResult | Write (plStreamWriter &inout_stream) |
| plResult | Read (plStreamReader &inout_stream, bool &out_bOldVersion) |
Public Attributes | |
| plUInt32 | m_uiShaderStageHashes [plGALShaderStage::ENUM_COUNT] |
| plDependencyFile | m_DependencyFile |
| plShaderStateResourceDescriptor | m_StateDescriptor |
| plHybridArray< plPermutationVar, 16 > | m_PermutationVars |
Serialized state of a shader permutation used by plShaderPermutationResourceLoader to convert into a plShaderPermutationResource.