3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
26 plUInt8 m_uiBoolCount = 2;
83 plUInt8 m_uiBoolCount = 2;
Definition AnimController.h:52
Definition AnimGraphPins.h:140
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
Definition AnimGraphPins.h:92
This class represents an object inside the world.
Definition GameObject.h:32
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Definition LogicAnimNodes.h:6
Definition LogicAnimNodes.h:33
Definition LogicAnimNodes.h:94
Definition LogicAnimNodes.h:63
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12