3#include <Core/ResourceManager/Resource.h>
4#include <Foundation/Strings/HashedString.h>
5#include <RendererCore/RendererCoreDLL.h>
22 bool IsShaderValid()
const {
return m_bShaderResourceIsValid; }
33 bool m_bShaderResourceIsValid;
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
The base class for all resources.
Definition Resource.h:10
virtual plResourceLoadDesc UnloadData(Unload WhatToUnload)=0
Requests the resource to unload another quality level. If bFullUnload is true, the resource should un...
virtual plResourceLoadDesc UpdateContent(plStreamReader *pStream)=0
Called whenever more data for the resource is available. The resource must read the stream to update ...
virtual void UpdateMemoryUsage(MemoryUsage &out_NewMemoryUsage)=0
This function must be overridden by all resource types.
Definition ShaderResource.h:14
Interface for binary in (read) streams.
Definition Stream.h:22
Describes in which loading state a resource currently is, and how many different quality levels there...
Definition Declarations.h:102
Definition ShaderResource.h:10