Plasma Engine  2.0
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plPowerConnectorComponent Member List

This is the complete list of members for plPowerConnectorComponent, including all inherited members.

Attach(plGameObjectHandle hObject) (defined in plPowerConnectorComponent)plPowerConnectorComponent
ConnectToSocket(plGameObjectHandle hSocket) (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
Deinitialize()plComponentprotectedvirtual
DeserializeComponent(plWorldReader &inout_stream) overrideplPowerConnectorComponentvirtual
Detach() (defined in plPowerConnectorComponent)plPowerConnectorComponent
EnableUnhandledMessageHandler(bool enable)plComponentprotected
EnsureInitialized()plComponent
EnsureSimulationStarted()plComponent
GetActiveFlag() constplComponent
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetHandle() constplComponent
GetMode() const =0 (defined in plComponent)plComponentprotectedpure virtual
GetOutput() const (defined in plPowerConnectorComponent)plPowerConnectorComponentinline
GetOwner()plComponent
GetOwner() constplComponent
GetOwningManager()plComponent
GetOwningManager() constplComponent
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
GetTypeId() const =0 (defined in plComponent)plComponentprotectedpure virtual
GetUniqueID() constplComponent
GetUserFlag(plUInt8 uiFlagIndex) constplComponent
GetWorld()plComponent
GetWorld() constplComponent
HandlesMessage(const plMessage &msg) constplComponentvirtual
Initialize()plComponentprotectedvirtual
InputChanged(plUInt16 uiPrevInput, plUInt16 uiInput) (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
IsActive() constplComponent
IsActiveAndInitialized() constplComponent
IsActiveAndSimulating() constplComponent
IsAttached() constplPowerConnectorComponent
IsConnected() constplPowerConnectorComponent
IsDynamic() constplComponentprotected
IsInitialized() const (defined in plComponent)plComponentprotected
IsInitializing() const (defined in plComponent)plComponentprotected
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsSimulationStarted() const (defined in plComponent)plComponentprotected
m_DetachTime (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
m_hAttachPoint (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
m_hBuddy (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
m_hConnectedTo (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
m_hGrabbedBy (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
m_pMessageDispatchTypeplComponentprotected
m_uiInput (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
m_uiOutput (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
OnActivated()plComponentprotectedvirtual
OnDeactivated() overrideplPowerConnectorComponentprotectedvirtual
OnMsgObjectGrabbed(plMsgObjectGrabbed &msg)plPowerConnectorComponentprotected
OnMsgSensorDetectedObjectsChanged(plMsgSensorDetectedObjectsChanged &msg)plPowerConnectorComponentprotected
OnSimulationStarted() overrideplPowerConnectorComponentprotectedvirtual
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg)plComponentprotectedvirtual
OnUnhandledMessage(plMessage &msg, bool bWasPostedMsg) constplComponentprotectedvirtual
OutputChanged(plUInt16 uiOutput) (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
plComponent()plComponentprotected
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
PostMessage(const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) constplComponent
SendMessage(plMessage &ref_msg)plComponentinline
SendMessage(plMessage &ref_msg) const (defined in plComponent)plComponentinline
SerializeComponent(plWorldWriter &inout_stream) const overrideplPowerConnectorComponentvirtual
SetActiveFlag(bool bEnabled)plComponent
SetBuddy(plGameObjectHandle hObject) (defined in plPowerConnectorComponent)plPowerConnectorComponent
SetBuddyReference(const char *szReference) (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
SetConnectedTo(plGameObjectHandle hObject) (defined in plPowerConnectorComponent)plPowerConnectorComponent
SetConnectedToReference(const char *szReference) (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
SetCreatedByPrefab()plComponentinline
SetInput(plUInt16 value) (defined in plPowerConnectorComponent)plPowerConnectorComponentprotected
SetOutput(plUInt16 value)plPowerConnectorComponent
SetUniqueID(plUInt32 uiUniqueID)plComponent
SetUserFlag(plUInt8 uiFlagIndex, bool bSet)plComponent
WasCreatedByPrefab() constplComponentinline
~plComponent() (defined in plComponent)plComponentprotectedvirtual
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual