Plasma Engine  2.0
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plTonemapPass Member List

This is the complete list of members for plTonemapPass, including all inherited members.

Deserialize(plStreamReader &inout_stream) override (defined in plTonemapPass)plTonemapPassvirtual
Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) overrideplTonemapPassvirtual
ExecuteInactive(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) (defined in plRenderPipelinePass)plRenderPipelinePassvirtual
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetInputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetLUT1TextureFile() const (defined in plTonemapPass)plTonemapPassprotected
GetLUT2TextureFile() const (defined in plTonemapPass)plTonemapPassprotected
GetName() constplRenderPipelinePass
GetOutputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetPinByName(const char *szName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinByName(plHashedString sName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinName(const plRenderPipelineNodePin *pPin) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPipeline() (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetPipeline() const (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) overrideplTonemapPassvirtual
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
GetVignettingTextureFile() const (defined in plTonemapPass)plTonemapPassprotected
InitializePins() (defined in plRenderPipelineNode)plRenderPipelineNode
InitRenderPipelinePass(const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs)plRenderPipelinePassvirtual
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsStereoAware() constplRenderPipelinePassinline
m_fContrast (defined in plTonemapPass)plTonemapPassprotected
m_fLut1Strength (defined in plTonemapPass)plTonemapPassprotected
m_fLut2Strength (defined in plTonemapPass)plTonemapPassprotected
m_fMoodStrength (defined in plTonemapPass)plTonemapPassprotected
m_fSaturation (defined in plTonemapPass)plTonemapPassprotected
m_hConstantBuffer (defined in plTonemapPass)plTonemapPassprotected
m_hLUT1 (defined in plTonemapPass)plTonemapPassprotected
m_hLUT2 (defined in plTonemapPass)plTonemapPassprotected
m_hNoiseTexture (defined in plTonemapPass)plTonemapPassprotected
m_hShader (defined in plTonemapPass)plTonemapPassprotected
m_hVignettingTexture (defined in plTonemapPass)plTonemapPassprotected
m_MoodColor (defined in plTonemapPass)plTonemapPassprotected
m_PinBloomInput (defined in plTonemapPass)plTonemapPassprotected
m_PinColorInput (defined in plTonemapPass)plTonemapPassprotected
m_PinOutput (defined in plTonemapPass)plTonemapPassprotected
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
plRenderPipelinePass(const char *szName, bool bIsStereoAware=false) (defined in plRenderPipelinePass)plRenderPipelinePass
plTonemapPass() (defined in plTonemapPass)plTonemapPass
QueryTextureProvider(const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc)plRenderPipelinePassinlinevirtual
ReadBackProperties(plView *pView)plRenderPipelinePassvirtual
RenderDataWithCategory(const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) (defined in plRenderPipelinePass)plRenderPipelinePass
Serialize(plStreamWriter &inout_stream) const override (defined in plTonemapPass)plTonemapPassvirtual
SetLUT1TextureFile(const char *szFile) (defined in plTonemapPass)plTonemapPassprotected
SetLUT2TextureFile(const char *szFile) (defined in plTonemapPass)plTonemapPassprotected
SetName(const char *szName)plRenderPipelinePass
SetVignettingTextureFile(const char *szFile) (defined in plTonemapPass)plTonemapPassprotected
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual
~plRenderPipelineNode()=default (defined in plRenderPipelineNode)plRenderPipelineNodevirtual
~plRenderPipelinePass() (defined in plRenderPipelinePass)plRenderPipelinePass
~plTonemapPass() (defined in plTonemapPass)plTonemapPass