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Plasma Engine
2.0
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Helper class to expose physics to scripting. More...
#include <PhysicsWorldModule.h>
Static Public Member Functions | |
static plPhysicsCastResult * | Raycast (const plWorld *pWorld, const plVec3 &vStart, const plVec3 &vDir, float fDistance, plUInt32 uiCollisionLayer, plBitflags< plPhysicsShapeType > shapeTypes, plUInt32 uiIgnoreObjectFilterID) |
The result object is allocated with the frame allocator and thus must be processed within the same frame. | |
Helper class to expose physics to scripting.