3#include <EditorPluginAssets/EditorPluginAssetsDLL.h>
5#include <EditorEngineProcessFramework/EngineProcess/ViewRenderSettings.h>
6#include <EditorFramework/DocumentWindow/EngineDocumentWindow.moc.h>
7#include <EditorPluginAssets/AnimatedMeshAsset/AnimatedMeshAsset.h>
8#include <Foundation/Basics.h>
9#include <ToolsFoundation/Object/DocumentObjectManager.h>
27 virtual void InternalRedraw()
override;
31 void HighlightTimer();
35 void QueryObjectBBox(plInt32 iPurpose = 0);
41 plUInt32 m_uiHighlightSlots = 0;
42 QPointer<QTimer> m_pHighlightTimer;
Definition AnimatedMeshAsset.h:11
Base class for all messages that are tied to some document.
Definition EngineProcessMessages.h:151
Definition AnimatedMeshAssetWindow.moc.h:16
virtual const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition AnimatedMeshAssetWindow.moc.h:24
Base class for all document windows that need a connection to the engine process, and might want to r...
Definition EngineDocumentWindow.moc.h:37
Used by plDocumentObjectManager::m_PropertyEvents.
Definition DocumentObjectManager.h:77
Definition ViewRenderSettings.h:26