3#include <Foundation/Math/Vec3.h>
5#include <Core/World/Declarations.h>
6#include <Foundation/Types/RefCounted.h>
10 PL_DECLARE_POD_TYPE();
21 : m_pOwnerWorld(pOwnerWorld)
53 plQuat ConvertSourceRotation(
const plQuat& qOrientation)
const;
55 float ConvertSourceLength(
float fLength)
const;
60 plQuat ConvertTargetRotation(
const plQuat& qOrientation)
const;
62 float ConvertTargetLength(
float fLength)
const;
67 float m_fWindingSwap = 1.0f;
68 float m_fSourceToTargetScale = 1.0f;
69 float m_fTargetToSourceScale = 1.0f;
Helper class to convert between two plCoordinateSystem spaces.
Definition CoordinateSystem.h:43
Definition CoordinateSystem.h:18
Base class for reference counted objects.
Definition RefCounted.h:52
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition CoordinateSystem.h:9