3#include <Core/Messages/EventMessage.h>
4#include <Core/World/Declarations.h>
5#include <Foundation/Communication/Message.h>
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
Base class for all message types. Each message type has it's own id which is used to dispatch message...
Definition Message.h:22
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Base class for all messages that are sent as 'events'.
Definition EventMessage.h:8
Sent when an animation reached its end (either forwards or backwards playing)
Definition CommonMessages.h:42
For use in scripts to signal a custom event that some game event has occurred.
Definition CommonMessages.h:29
plHashedString m_sMessage
A custom string to identify the intent.
Definition CommonMessages.h:33
Basic message to set some generic parameter to a float value.
Definition CommonMessages.h:17
Common message for components that can be toggled between playing and paused states.
Definition CommonMessages.h:9