Plasma Engine  2.0
Loading...
Searching...
No Matches
plSkeletonBuilder Class Reference

The skeleton builder class provides the means to build skeleton instances from scratch. This class is not necessary to use skeletons, usually they should be deserialized from data created by the tools. More...

#include <SkeletonBuilder.h>

Classes

struct  BuilderJoint
 

Public Member Functions

plUInt16 AddJoint (plStringView sName, const plTransform &localRestPose, plUInt16 uiParentIndex=plInvalidJointIndex)
 Adds a joint to the skeleton Since the only way to add a joint with a parent is through this method the order of joints in the array is guaranteed so that child joints always come after their parent joints.
 
void SetJointLimit (plUInt16 uiJointIndex, const plQuat &qLocalOrientation, plSkeletonJointType::Enum jointType, plAngle halfSwingLimitY, plAngle halfSwingLimitZ, plAngle twistLimitHalfAngle, plAngle twistLimitCenterAngle, float fStiffness)
 
void SetJointSurface (plUInt16 uiJointIndex, plStringView sSurface)
 
void SetJointCollisionLayer (plUInt16 uiJointIndex, plUInt8 uiCollsionLayer)
 
void BuildSkeleton (plSkeleton &ref_skeleton) const
 Creates a skeleton from the accumulated data.
 
bool HasJoints () const
 Returns true if there any joints have been added to the skeleton builder.
 

Protected Attributes

plDeque< BuilderJointm_Joints
 

Detailed Description

The skeleton builder class provides the means to build skeleton instances from scratch. This class is not necessary to use skeletons, usually they should be deserialized from data created by the tools.


The documentation for this class was generated from the following files: