virtual void Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override
Render into outputs. Both inputs and outputs are passed in with actual texture handles....
Definition ForwardRenderPass.cpp:89
Definition RendererFoundationDLL.h:411
Definition Declarations.h:51