3#include <AudioSystemPlugin/AudioSystemPluginDLL.h>
5#include <Foundation/Threading/Thread.h>
16 plUInt32
Run()
override;
19 volatile bool m_bKeepRunning =
true;
The AudioSystem.
Definition AudioSystem.h:23
The audio thread. Responsible to process asynchronous audio requests.
Definition AudioThread.h:9
This class is the base class for platform independent long running threads.
Definition Thread.h:40
virtual plUInt32 Run()=0
The run function can be used to implement a long running task in a thread in a platform independent w...