3#include <AudioSystemPlugin/AudioSystemPluginDLL.h>
5#include <AudioSystemPlugin/Components/AudioSystemComponent.h>
6#include <AudioSystemPlugin/Components/AudioListenerComponent.h>
7#include <AudioSystemPlugin/Core/AudioSystemAllocator.h>
9#include <Core/World/WorldModule.h>
15 PL_DECLARE_WORLD_MODULE();
28 [[nodiscard]] EnvironmentSet::Iterator GetEnvironments()
const;
Component used to add an audio listener in the scene, allowing to render sounds.
Definition AudioListenerComponent.h:19
Base class for audio system environment components.
Definition AudioSystemComponent.h:67
World Module allowing to access audio system features, query environments and environment amounts,...
Definition AudioWorldModule.h:14
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition WorldModule.h:10
virtual void Initialize()
This method is called after the constructor. A derived type can override this method to do initializa...
Definition WorldModule.h:98
Definition AudioSystemAllocator.h:36