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Plasma Engine
2.0
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This singleton lives in the editor process and monitors all plSceneDocument's for components with the plLongOpAttribute. More...
#include <LongOpsAdapter.h>
This singleton lives in the editor process and monitors all plSceneDocument's for components with the plLongOpAttribute.
All such components will be automatically registered in the plLongOpControllerManager, such that their functionality is exposed to the user.
Since this class adapts the components with the plLongOpAttribute to the plLongOpControllerManager, it does not have any public functionality.