3#include <Core/ActorSystem/ActorPlugin.h>
5#include <Core/GameApplication/WindowOutputTargetBase.h>
6#include <Core/System/Window.h>
21 virtual void Update()
override;
Definition ActorPlugin.h:9
Definition ActorPluginWindow.h:13
Definition ActorPluginWindow.h:25
Definition ActorPluginWindow.h:38
A Unique ptr manages an object and destroys that object when it goes out of scope....
Definition UniquePtr.h:10
Base class of all window classes that have a client area and a native window handle.
Definition Window.h:134
Base class for window output targets.
Definition WindowOutputTargetBase.h:16