Plasma Engine  2.0
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plAudioSystemTransform Struct Reference

Stores the transformation data for an audio entity. More...

#include <AudioSystemData.h>

Public Member Functions

bool operator== (const plAudioSystemTransform &rhs) const
 
bool operator!= (const plAudioSystemTransform &rhs) const
 

Public Attributes

plVec3 m_vPosition {0, 0, 0}
 The position of the entity in world space.
 
plVec3 m_vVelocity {0, 0, 0}
 The velocity of the entity.
 
plVec3 m_vForward {0, 0, 0}
 The forward direction of the entity in world space.
 
plVec3 m_vUp {0, 0, 0}
 The up direction of the entity in world space.
 

Detailed Description

Stores the transformation data for an audio entity.


The documentation for this struct was generated from the following file: