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Plasma Engine
2.0
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Stores the transformation data for an audio entity. More...
#include <AudioSystemData.h>
Public Member Functions | |
bool | operator== (const plAudioSystemTransform &rhs) const |
bool | operator!= (const plAudioSystemTransform &rhs) const |
Public Attributes | |
plVec3 | m_vPosition {0, 0, 0} |
The position of the entity in world space. | |
plVec3 | m_vVelocity {0, 0, 0} |
The velocity of the entity. | |
plVec3 | m_vForward {0, 0, 0} |
The forward direction of the entity in world space. | |
plVec3 | m_vUp {0, 0, 0} |
The up direction of the entity in world space. | |
Stores the transformation data for an audio entity.