Definition DefaultParticleStreams.h:183
Definition DefaultParticleStreams.h:74
Definition DefaultParticleStreams.h:31
Definition DefaultParticleStreams.h:54
Definition DefaultParticleStreams.h:215
Definition DefaultParticleStreams.h:94
Definition DefaultParticleStreams.h:10
Definition DefaultParticleStreams.h:175
Definition DefaultParticleStreams.h:66
Definition DefaultParticleStreams.h:151
Definition DefaultParticleStreams.h:115
Definition DefaultParticleStreams.h:163
Definition DefaultParticleStreams.h:23
Definition DefaultParticleStreams.h:139
Definition DefaultParticleStreams.h:127
Definition DefaultParticleStreams.h:46
Definition DefaultParticleStreams.h:195
Definition DefaultParticleStreams.h:207
Definition DefaultParticleStreams.h:86
Base class for all particle stream factories.
Definition ParticleStream.h:14
Base class for all particle streams.
Definition ParticleStream.h:36
virtual void InitializeElements(plUInt64 uiStartIndex, plUInt64 uiNumElements) override
The default implementation initializes all data with zero.
Definition ParticleStream.cpp:71
A particle system stores all data for one 'layer' of a running particle effect.
Definition ParticleSystemInstance.h:15