3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
24 plUInt8 m_uiPosesCount = 0;
32 plInt8 m_iTransitionFromIndex = -1;
33 plInt8 m_iTransitionToIndex = -1;
Definition AnimController.h:52
Definition AnimGraphInstance.h:15
Definition AnimGraphPins.h:194
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
This class represents an object inside the world.
Definition GameObject.h:32
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Definition SwitchPoseAnimNode.h:6
Structure to describe an instance data type.
Definition InstanceDataAllocator.h:17
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12
PL_ALWAYS_INLINE static constexpr plTime MakeFromMilliseconds(double fMilliseconds)
Creates an instance of plTime that was initialized from milliseconds.
Definition Time.h:26