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Plasma Engine
2.0
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Defines what a projectile will do when it hits a surface. More...
#include <ProjectileComponent.h>
Public Types | |
enum | Enum : StorageType { Absorb , Reflect , Bounce , Attach , PassThrough , Default = Absorb } |
using | StorageType = plInt8 |
Defines what a projectile will do when it hits a surface.
enum plProjectileReaction::Enum : StorageType |