Plasma Engine  2.0
Loading...
Searching...
No Matches
plSourcePass Member List

This is the complete list of members for plSourcePass, including all inherited members.

Deserialize(plStreamReader &inout_stream) override (defined in plSourcePass)plSourcePassvirtual
Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) overrideplSourcePassvirtual
ExecuteInactive(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) (defined in plRenderPipelinePass)plRenderPipelinePassvirtual
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetInputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetName() constplRenderPipelinePass
GetOutputDescription(const plView &view, plEnum< plSourceFormat > format, plEnum< plGALMSAASampleCount > msaaMode, bool bUseAsUAV=false) (defined in plSourcePass)plSourcePassstatic
GetOutputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetPinByName(const char *szName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinByName(plHashedString sName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinName(const plRenderPipelineNodePin *pPin) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPipeline() (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetPipeline() const (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) overrideplSourcePassvirtual
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
InitializePins() (defined in plRenderPipelineNode)plRenderPipelineNode
InitRenderPipelinePass(const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs)plRenderPipelinePassvirtual
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsStereoAware() constplRenderPipelinePassinline
m_bClear (defined in plSourcePass)plSourcePassprotected
m_bUseAsUAV (defined in plSourcePass)plSourcePassprotected
m_ClearColor (defined in plSourcePass)plSourcePassprotected
m_Format (defined in plSourcePass)plSourcePassprotected
m_MsaaMode (defined in plSourcePass)plSourcePassprotected
m_PinOutput (defined in plSourcePass)plSourcePassprotected
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
plRenderPipelinePass(const char *szName, bool bIsStereoAware=false) (defined in plRenderPipelinePass)plRenderPipelinePass
plSourcePass(const char *szName="SourcePass") (defined in plSourcePass)plSourcePass
QueryTextureProvider(const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc)plRenderPipelinePassinlinevirtual
ReadBackProperties(plView *pView)plRenderPipelinePassvirtual
RenderDataWithCategory(const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) (defined in plRenderPipelinePass)plRenderPipelinePass
Serialize(plStreamWriter &inout_stream) const override (defined in plSourcePass)plSourcePassvirtual
SetName(const char *szName)plRenderPipelinePass
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual
~plRenderPipelineNode()=default (defined in plRenderPipelineNode)plRenderPipelineNodevirtual
~plRenderPipelinePass() (defined in plRenderPipelinePass)plRenderPipelinePass
~plSourcePass() (defined in plSourcePass)plSourcePass