Plasma Engine  2.0
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plClothSimulator::Node Struct Reference

Public Attributes

bool m_bFixed = false
 Whether this node can swing freely or will remain fixed in place.
 
plSimdVec4f m_vPosition = plSimdVec4f::MakeZero()
 
plSimdVec4f m_vPreviousPosition = plSimdVec4f::MakeZero()
 

The documentation for this struct was generated from the following file: