3#include <Core/Graphics/AmbientCubeBasis.h>
4#include <Core/ResourceManager/Resource.h>
5#include <RendererCore/BakedProbes/BakingUtils.h>
25 plUInt64 GetHeapMemoryUsage()
const;
41 const plVec3& GetGridOrigin()
const {
return m_Desc.m_vGridOrigin; }
42 const plVec3& GetProbeSpacing()
const {
return m_Desc.m_vProbeSpacing; }
43 const plVec3U32& GetProbeCount()
const {
return m_Desc.m_vProbeCount; }
51 virtual void UpdateMemoryUsage(
MemoryUsage& out_NewMemoryUsage)
override;
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
Definition DynamicArray.h:81
Definition ProbeTreeSectorResource.h:32
The base class for all resources.
Definition Resource.h:10
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Definition ProbeTreeSectorResource.h:10
Describes in which loading state a resource currently is, and how many different quality levels there...
Definition Declarations.h:102
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54