3#include <AiPlugin/AiPluginDLL.h>
4#include <AiPlugin/UtilityAI/Framework/AiBehavior.h>
99 virtual plTime GetCooldownDuration()
override;
Definition AiActionQueue.h:9
Definition GameAiBehaviors.h:51
Definition GameAiBehaviors.h:11
Definition AiBehavior.h:50
Definition GameAiBehaviors.h:88
Definition AiBehavior.h:24
Definition GameAiBehaviors.h:71
Definition GameAiBehaviors.h:31
Definition AiPerception.h:7
Definition AiPerceptionManager.h:12
This class represents an object inside the world.
Definition GameObject.h:32
static plVec3Template< float > MakeZero()
Definition Vec3.h:38
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12