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Plasma Engine
2.0
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A node that represents "any" state machine state. This can be used if a transition with the same conditions is possible from any other state in the state machine. Instead of creating many connections with the same properties an "any" state can be used to make the graph much easier to read and to maintain. More...
#include <StateMachineGraphTypes.h>

Additional Inherited Members | |
Public Member Functions inherited from plReflectedClass | |
| virtual const plRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Static Public Member Functions inherited from plNoBase | |
| static const plRTTI * | GetStaticRTTI () |
A node that represents "any" state machine state. This can be used if a transition with the same conditions is possible from any other state in the state machine. Instead of creating many connections with the same properties an "any" state can be used to make the graph much easier to read and to maintain.
Note that there is no "any" state at runtime but rather only the transition is stored.