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Plasma Engine
2.0
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This is the complete list of members for plGameStateBase, including all inherited members.
AfterWorldUpdate() | plGameStateBase | virtual |
BeforeWorldUpdate() | plGameStateBase | virtual |
DeterminePriority(plWorld *pWorld) const =0 | plGameStateBase | pure virtual |
GetDynamicRTTI() const (defined in plReflectedClass) | plReflectedClass | inlinevirtual |
GetStaticRTTI() (defined in plNoBase) | plNoBase | inlinestatic |
IsInstanceOf(const plRTTI *pType) const | plReflectedClass | |
IsInstanceOf() const | plReflectedClass | inline |
m_bStateWantsToQuit (defined in plGameStateBase) | plGameStateBase | protected |
OnActivation(plWorld *pWorld, const plTransform *pStartPosition)=0 | plGameStateBase | pure virtual |
OnDeactivation()=0 | plGameStateBase | pure virtual |
plGameStateBase() (defined in plGameStateBase) | plGameStateBase | |
plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | |
ProcessInput() | plGameStateBase | virtual |
RequestQuit() | plGameStateBase | virtual |
ScheduleRendering()=0 | plGameStateBase | pure virtual |
WasQuitRequested() const | plGameStateBase | |
~plGameStateBase() (defined in plGameStateBase) | plGameStateBase | virtual |
~plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | virtual |