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Plasma Engine
2.0
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This is the complete list of members for plGameStateBase, including all inherited members.
| AfterWorldUpdate() | plGameStateBase | virtual |
| BeforeWorldUpdate() | plGameStateBase | virtual |
| DeterminePriority(plWorld *pWorld) const =0 | plGameStateBase | pure virtual |
| GetDynamicRTTI() const (defined in plReflectedClass) | plReflectedClass | inlinevirtual |
| GetStaticRTTI() (defined in plNoBase) | plNoBase | inlinestatic |
| IsInstanceOf(const plRTTI *pType) const | plReflectedClass | |
| IsInstanceOf() const | plReflectedClass | inline |
| m_bStateWantsToQuit (defined in plGameStateBase) | plGameStateBase | protected |
| OnActivation(plWorld *pWorld, const plTransform *pStartPosition)=0 | plGameStateBase | pure virtual |
| OnDeactivation()=0 | plGameStateBase | pure virtual |
| plGameStateBase() (defined in plGameStateBase) | plGameStateBase | |
| plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | |
| ProcessInput() | plGameStateBase | virtual |
| RequestQuit() | plGameStateBase | virtual |
| ScheduleRendering()=0 | plGameStateBase | pure virtual |
| WasQuitRequested() const | plGameStateBase | |
| ~plGameStateBase() (defined in plGameStateBase) | plGameStateBase | virtual |
| ~plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | virtual |