3#include <GameEngine/GameEngineDLL.h>
5#include <RendererFoundation/Device/SwapChain.h>
13 static void SetFactoryMethod(
Functor factory);
The plRenderDevice class is the primary interface for interactions with rendering APIs It contains a ...
Definition Device.h:19
Definition RendererFoundationDLL.h:397
Definition SwapChain.h:11
Definition XRSwapChain.h:10
XR singleton interface. Needs to be initialized to be used for VR or AR purposes.
Definition XRInterface.h:29
A generic delegate class which supports static functions and member functions.
Definition Delegate.h:76
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition Enum.h:37
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54