Plasma Engine  2.0
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DeleteObjectMessage.h
1#pragma once
2
3#include <Core/CoreDLL.h>
4#include <Foundation/Communication/Message.h>
5
6struct PL_CORE_DLL plMsgDeleteGameObject : public plMessage
7{
8 PL_DECLARE_MESSAGE_TYPE(plMsgDeleteGameObject, plMessage);
9
11 bool m_bDeleteEmptyParents = true;
12
14 bool m_bCancel = false;
15};
Base class for all message types. Each message type has it's own id which is used to dispatch message...
Definition Message.h:22
Definition DeleteObjectMessage.h:7