Plasma Engine
2.0
Loading...
Searching...
No Matches
DeleteObjectMessage.h
1
#pragma once
2
3
#include <Core/CoreDLL.h>
4
#include <Foundation/Communication/Message.h>
5
6
struct
PL_CORE_DLL
plMsgDeleteGameObject
:
public
plMessage
7
{
8
PL_DECLARE_MESSAGE_TYPE(
plMsgDeleteGameObject
,
plMessage
);
9
11
bool
m_bDeleteEmptyParents =
true
;
12
14
bool
m_bCancel =
false
;
15
};
plMessage
Base class for all message types. Each message type has it's own id which is used to dispatch message...
Definition
Message.h:22
plMsgDeleteGameObject
Definition
DeleteObjectMessage.h:7
Code
Engine
Core
Messages
DeleteObjectMessage.h
Generated by
1.11.0