Plasma Engine  2.0
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MaterialView.h
1#pragma once
2
3#include <EditorEngineProcessFramework/EngineProcess/EngineProcessViewContext.h>
4
6
8{
9public:
12
13 void PositionThumbnailCamera();
14
15protected:
16 virtual plViewHandle CreateView() override;
17
18 plMaterialContext* m_pMaterialContext;
19};
Represents the view/window on the engine process side, holds all data necessary for rendering.
Definition EngineProcessViewContext.h:54
Definition MaterialContext.h:15
Definition MaterialView.h:8
virtual plViewHandle CreateView() override
Create the actual view.
Definition MaterialView.cpp:21
Definition Declarations.h:64