3#include <EditorFramework/DocumentWindow/EngineDocumentWindow.moc.h>
4#include <EditorFramework/DocumentWindow/EngineViewWidget.moc.h>
5#include <EditorFramework/DocumentWindow/GameObjectDocumentWindow.moc.h>
6#include <EditorFramework/EditTools/EditTool.h>
7#include <EditorFramework/Gizmos/DragToPositionGizmo.h>
8#include <EditorFramework/Gizmos/RotateGizmo.h>
9#include <EditorFramework/Gizmos/ScaleGizmo.h>
10#include <EditorFramework/Gizmos/TranslateGizmo.h>
11#include <EditorFramework/IPC/EngineProcessConnection.h>
12#include <EditorFramework/InputContexts/CameraMoveContext.h>
13#include <EditorPluginScene/Actions/GizmoActions.h>
14#include <Foundation/Basics.h>
15#include <GuiFoundation/PropertyGrid/Declarations.h>
44 void ToggleViews(QWidget* pView);
50 virtual bool CanDuplicateSelection()
const override;
51 virtual void DuplicateSelection()
override;
56 virtual void InternalRedraw()
override;
59 void SnapSelectionToPosition(
bool bSnapEachObject);
This is the base interface for all properties in the reflection system. It provides enough informatio...
Definition AbstractProperty.h:150
Base class for all messages that are tied to some document.
Definition EngineProcessMessages.h:151
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Definition ObjectAccessorBase.h:8
Base class for all preferences.
Definition Preferences.h:17
Definition GameObjectDocumentWindow.moc.h:12
Definition SceneDocumentWindow.moc.h:32
virtual void CreateImageCapture(const char *szOutputPath) override
For unit tests to take a screenshot of the window (may include multiple views) to do image comparison...
Definition SceneDocumentWindow.cpp:114
Definition SceneDocumentWindow.moc.h:68
virtual const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition SceneDocumentWindow.moc.h:75
Definition SceneDocument.h:22
Definition QuadViewPreferences.h:7
Definition EngineDocumentWindow.moc.h:21
Definition GameObjectDocument.h:28
Definition ManipulatorManager.h:14