3#include <Core/Scripting/ScriptClassResource.h>
4#include <Foundation/Types/RangeView.h>
5#include <GameEngine/StateMachine/StateMachine.h>
25 void SetScriptClassFile(
const char* szFile);
26 const char* GetScriptClassFile()
const;
30 void SetParameter(
const char* szKey,
const plVariant& value);
31 void RemoveParameter(
const char* szKey);
32 bool GetParameter(
const char* szKey,
plVariant& out_value)
const;
See plArrayMapBase for details.
Definition ArrayMap.h:149
This class uses delegates to define a range of values that can be enumerated using a forward iterator...
Definition RangeView.h:24
The state machine instance represents the actual state machine. Typically it is created from a descri...
Definition StateMachine.h:144
A state machine state implementation that can be scripted using e.g. visual scripting.
Definition StateMachineState_Script.h:9
Base class for a state in a state machine.
Definition StateMachine.h:20
virtual bool GetInstanceDataDesc(plInstanceDataDesc &out_desc)
Returns whether this state needs additional instance data and if so fills the out_desc.
Definition StateMachine.cpp:71
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Structure to describe an instance data type.
Definition InstanceDataAllocator.h:17
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12