Plasma Engine
2.0
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VisualizeHandComponent.h
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#pragma once
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#include <Core/World/Component.h>
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#include <Core/World/World.h>
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#include <GameEngine/GameEngineDLL.h>
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using
plVisualizeHandComponentManager
=
plComponentManagerSimple<class plVisualizeHandComponent, plComponentUpdateType::WhenSimulating>
;
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class
PL_GAMEENGINE_DLL
plVisualizeHandComponent
:
public
plComponent
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{
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PL_DECLARE_COMPONENT_TYPE(
plVisualizeHandComponent
,
plComponent
,
plVisualizeHandComponentManager
);
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public
:
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plVisualizeHandComponent
();
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~plVisualizeHandComponent
();
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protected
:
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void
Update();
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};
plComponent
Base class of all component types.
Definition
Component.h:25
plComponentManagerSimple
Simple component manager implementation that calls an update method on all components every frame.
Definition
ComponentManager.h:142
plVisualizeHandComponent
Definition
VisualizeHandComponent.h:10
Code
Engine
GameEngine
XR
VisualizeHandComponent.h
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1.11.0