Plasma Engine  2.0
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VisualizeHandComponent.h
1#pragma once
2
3#include <Core/World/Component.h>
4#include <Core/World/World.h>
5#include <GameEngine/GameEngineDLL.h>
6
8
9class PL_GAMEENGINE_DLL plVisualizeHandComponent : public plComponent
10{
12
13public:
16
17protected:
18 void Update();
19};
Base class of all component types.
Definition Component.h:25
Simple component manager implementation that calls an update method on all components every frame.
Definition ComponentManager.h:142
Definition VisualizeHandComponent.h:10