3#include <Core/Configuration/PlatformProfile.h>
4#include <GameEngine/GameEngineDLL.h>
Reader for the chunk format that plChunkStreamWriter writes.
Definition ChunkStream.h:47
A stream writer that separates data into 'chunks', which act like sub-streams.
Definition ChunkStream.h:12
Base class for configuration objects that store e.g. asset transform settings or runtime configuratio...
Definition PlatformProfile.h:11
Definition RendererProfileConfigs.h:7