Plasma Engine  2.0
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SkeletonModel.moc.h
1#pragma once
2
3#include <EditorFramework/GUI/RawDocumentTreeModel.moc.h>
4#include <QAbstractItemModel>
5#include <ToolsFoundation/Object/DocumentObjectManager.h>
6
8
10{
11 Q_OBJECT;
12
13public:
16 virtual QVariant data(const plDocumentObject* pObject, int iRow, int iColumn, int iRole) const override;
17
18private:
19 const plSkeletonAssetDocument* m_pDocument;
20};
21
Definition DocumentObjectBase.h:11
Definition SkeletonModel.moc.h:10
Convenience class that implements getting the name via a property on the object.
Definition RawDocumentTreeModel.moc.h:55
Definition SkeletonAsset.h:25